MOTION EXPERIMENTS

THE PHYSICS SUPERMARKET

  1. Distance and Speed versus time Graphs
  2. Performance of a racing car
  3. Stopping Time and Distance
  4. Safe Driving Distance
  1. Acceleration
  2. Constant Acceleration
  3. Rolling Down a Slope

1. Distance/time and Speed/time Graphs

In this experiment students use light gates to measure the distance and speed of a glider as it slides down a sloping air track. Graphs of distance and speed versus time are drawn and students discover the connections between the two - gradient and area.

Air track and large glider, 3 photogates, 2 electronic timers (IEC event timers are perfect), Black/grey foam with dimensions 20 x 44 x 2 cm. The foam is slid into the groove in the glider and acts as a flag to break the light beams in the gates   Top


2. Performance of a racing car

Students are given the performance curves of an imaginary racing car - a Pherary. The curves show how its speed increases under acceleration, decreases under braking and how fast it can go around corners of differing radius. They are given the lengths of the straights and the radii of the corners of a circuit called Physics Park. The students then have to calculate how long it will take the Pherary to do one lap of the track. Students can calculate distances by finding areas under the graphs using the counting squares method. The equations of the acceleration and braking curves are given. Students can calculate distances by using their graphic calculators to determine the areas. Offer the students a chocolate bar for the first person who calculates the lap time correct to the nearest tenth of a second. Solution is included.

No equipment needed, a graphics calculator is useful  Top


3. Stopping Time and Distance

Students investigate the relationships between the time to stop, the distance to stop and the speed of a car when a constant braking force is applied. The car is simulated with a cart that has a mechanics/smart pulley attached. The braking is supplied by a constant up slope created using a flexible plank with a stiffening board under the uphill section. Students set the interface software to plot a speed versus time graph. From the graph and the listing of times and distances logged, students determine the stopping time and distance and the initial speed of the cart. They plot the graphs which show the relationships. Their findings are related to road safety and they discover why cars travel a lot less distance when stopping if their speed is a little less when the brakes are applied.

Cart, Mechanics/smart pulley, Interface, PC, flexible plank, Stiffening board, bricks/boxes to support the board  Top


4. Safe Driving Distance

In this exercise student analyse a line of moving cars. A child walks out onto the road. The reaction time of the drivers and the stopping ability of the cars is used to plot the positions of the cars each second as they come to a stop. Students discover how much distance should be left between cars if they are all to stop safely in an emergency.

No equipment needed  Top


5. Acceleration

In this exercise the concept of acceleration is defined. Students analyse the increase in speed of a car from rest to 28 m/s. Firstly when the car has constant acceleration, when it has increasing acceleration and when it has decreasing acceleration. Zero to 28 m/s is chosen because the numbers 0, 1, 3, 6, 10, 15, 21 and 28 come in very handy during the exercise! Speed versus time graphs are plotted on the same axes. The gradients of the graphs are related to the type of accelerations of the car. Acceleration versus time graphs are plotted and the areas related to the change in speed of the car. The main aim of this exercise is to show students the although you use speed to calulate acceleration, speed and acceleration are two separate physical quantities.

No Equipment needed  Top




6. Constant Acceleration

In this experiment the equations of motion for an object with uniform acceleration are derived and they are checked using the same apparatus as the Distance/time and Speed/time Graphs experiment.

Air track and large glider, 3 photogates, 2 electronic timers (IEC event timers are perfect), Black/grey foam with dimensions 20 x 44 x 2 cm. The foam is slid into the groove in the glider and acts as a flag to break the light beams in the gates  Top

7. Rolling Down a Slope

Students roll a cart down a slope. The cart has a mechanics/smart pulley attacked to it enabling the PC to determine the acceleration of the cart. The relationship between acceleration and angle of the slope is investigated. They discover that the sine of the angle is involved.

Stiff board about 150 cm long, cart, mechanics/smart pulley, interface, PC, Protractor  Top